![]() I definitely had issues with the controls at times. ![]() If so - I might be finishing this game - with a letsplayer instead of actually finishing it.Īnybody else have a similar feeling about this level - or anything else with Ori? Or opposing views about the level design? I really hope there isn't any more TERRIBLE level design decisions beyond this one. I guess my expectations were set a bit to high with the visuals and story - I guess we can't expect that same level of AWESOME to be delivered throughout every facet of a game. Maybe they ran out of time to fine tune the jump/wall crawl/double jump mechanic - which is super unfortunate because this is the MOST used mechanic in the game.īut the water level - IDK - its not good - it's nearly bad enough to make me stop playing - and I'm a gamer who will grudgingly trudge through games just to see the ending - if they are good. I don't know why a team that was able to put together such a beautiful looking game with such a great story - made some of the most ODD weird - bad game design decisions - in any of the games I've played in the past 3 years. In my personal opinion - this is TERRIBLE game design!! The water is designed to always be right under the characters feet - so no matter how good you are - all you have to do is mess up ONE time through the entire level - and you die and have to start the level all over again. So the player dies a couple times - but gets better with knowing how to get through the level - BUT it doesn't matter how good you get at working your way through the first part of the level - or how good you are at getting half way through the level - OR even if you are able to get 3/4 of the way through the level flawlessly. So - it's only assumed the player will die a couple times on this level - having to learn how to maneuver through the level. ![]() I can understand wanting to have suspense on the level - oh crap the water is filling up and if it gets me I die. And it kills the character if the player makes ONE mistake - over a lengthy level that requires perfect platforming. Suffice to say this level has a catch up mechanic on water that is basically chasing the character. I'm not going to ruin it for anybody who hasn't played the game yet. The worst (so far) is the (expletive expletive) level with the water filling up. Grrr!īut this isn't the worst offense I've experienced in this game so far. ![]() This is because the wall climb and the jump button are controlled by the same button - and if the character gets to the top of the ledge and the player hits the button one extra time, Ori flies completely over the ledge and falls down - usually onto an area that is deadly. Even after hours of play using these mechanics - in this particular situation - having a skinny platform to land onto - and only being able to reach the platform by wall climbing and then jumping onto the top of the skinny platform is 50/50 chance the player will accidentally hit the double jump causing the character to overshoot the skinny platform by 4 lengths. It's really frustrating to have a character twirl 3-4 times the distance you want him to - when you hit the jump button at the top of a ledge. These two mechanics when dealing with skinny ledges - tend to be a hindrance to successfully platforming the level - instead of helping the player successfully maneuver on these numerous vertical hanging platform elements. One thing I noticed early was the double jump and wall crawl. Understand I'm not talking about Hard games, which I really enjoy - when I go into the experience knowing this game is brutal.Īs an example - For all the well deserved praise Ori gets for its beautiful art and story - some of the design in Ori is marginal at best. Sometimes I'm really confused about game design that purposefully punishes the player - for no reason.
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